According to Insomniac Games, the Rift mechanics can only be implemented thanks to the power of PS5. British video game developer Jon Burton contradicts this statement and details on his YouTube channel why dimension cracks can also occur on PS4 or even PS3.
John Burton is the founder of Traveler’s Tales. The British development studio has worked exclusively on Lego video games for the past few years.
A recent video on his YouTube channel is dedicated to the action platform “Ratchet & Clank: Rift Apart”. There he explains why the Rift mechanics were theoretically possible on the old PlayStation 3.
The claim that the travel mechanics would not have been possible without the PlayStation 5’s SSD is “misleading”. The pre-made game material offers amazing sequences in which Ratchet and Clank move back and forth between different worlds. These changes in the world were combined with action-packed clips.
Just short sections with limited gameplay
However, they are actually just short clips or “very short sections with limited gameplay”. According to Burton, environments in the so-called pocket dimensions were easier to implement, because behind them are small areas of limited background. There is nothing more to see than a kind of sky dome, a few platforms, nice lighting and general things.
This means that much storage space will not be needed even on older devices. General things in particular will lead to the realization of loading time.
In general, however, Burton is fully convinced of “Ratchet & Clank: Rift Apart”. He added in the comments: “I think the game is great and Insomniac is a great development team. The SSD is fully utilized and allows for a great looking game with amazing graphics. The only thing I disagree with is the marketing. This claims that the gameplay is only possible on PS5 with SSD. Obviously. That this isn’t true, and the video shows why. But painful rocks.”
More messages about Ratchet & Clank: Rift Apart and Ratchet and Clank: Rift Apart.
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