SCUM: Patch 0.8.530.70162 Brings Burns, New Mech Weapons, and More – ScumWorld

Welcome everyone! happy Wednesday! We break mid-week with an update! New damage system, a step forward in the development of modular vehicles and more. Try it!

We teased her a bit and now she’s here. In addition to the metabolic system and one more thing to pay attention to. You can now take burn damage. So don’t expect that you can do things like the one in the picture now.


Depending on the temperature of the heat source and the duration of contact with it, corresponding burns occur. These sores can also spread quickly. So if you’re not careful, you’re in big trouble.



As with other types of wounds, there are varying degrees of severity and symptoms that will occur if not treated properly.

  • C1 (first degree burns) – decreased DEX.
  • C2 (second degree burns) – decreased DEX, weakness.
  • C3 (third degree burns) – decreased DEX, weakness and dizziness.

But don’t worry friends! You don’t have to worry anymore if you don’t have the means to treat it.



We present to you the brand’s gel. There are 2: one for looting and one for crafting. If you have a burn, you should apply the gel so that your wounds heal faster.

Oh, now that we’ve also added burns, we can now activate another of the new mech weapons as well, good luck!



A big leap forward in the front of the standard car. The vehicle’s standard damage is now complete. Yes, it’s finally here which is big news. Needless to say, you can no longer drive your car off the cliff and everything remains fine. In contrast, vehicles now have more detachable parts that can be damaged individually.

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You can now strip your car and keep driving it if you want a cool breeze in your hair or an awful feeling in the car. But remember: no door, no lock.

So be careful with your car and keep an eye on the extra parts. Another big innovation that this update brings, All old vehicles are back. But more on that to come.

Oh yeah, and you can run over dolls or other players again, cheer up!

We also added some new items. Here’s what you can find, or rather, crafts.



Yes, it is a prison island after all. And every good prison needs a few stabbing weapons. Have some glass lying around and no knife on hand? Well now you have one.



It should be released with the latest update, but unfortunately it’s not ready yet. But that’s it for now, there you go. Here you have another battery charger available to build.

  • Fixed an issue where battery charges would not have weight.
  • Fixed an issue with incorrect icons displaying on some items.
  • Fixed an issue where some airdrops resulted in the wrong items.
  • Fixed several car battery drain issues.
  • Fixed an issue where settings were not applied correctly on private servers where time and weather settings were customized.
  • Fixed an issue where some crafting recipes for ingredients were not applied correctly.
  • Fixed an issue where battery chargers could not be sold.
  • Fixed an issue where containers that already appeared empty could not be filled.
  • Fixed an issue where rain collectors would automatically discard when they were picked up.
  • Fixed an issue where the option to remove BCU lock was displayed even though there was no BCU lock.
  • Fixed an issue where the F interaction pad would sometimes not work.
  • Fixed an issue where the item’s moisture rate would not update properly if the item was under the BB chart.
  • Fixed incorrect labels and descriptions for some items.
  • Fixed an issue where tobacco plants were not growing properly.
  • Fixed an issue where the Vampyr Scope would not trigger properly if you were aiming too fast after it was triggered.
  • Fixed an issue where revamping blueprints would not give experience points.
  • Fixed an issue where players looking directly at charts would not get a cursor when opening the TAB menu.
  • Fixed an issue where Light a Roller Cigarette would use the wrong texture and icon.
  • Fixed an issue where the car’s lights would remain on when the car’s battery was removed.
  • Fixed an issue where the lantern could not be filled with petrol.
  • Fixed client crash related to player fatigue.
  • Fixed an issue where some resources could recharge when players were out of range.
  • Fixed an issue where some containers could not be filled with well or stream water.
  • Fixed a crash where the attached BCU lock would come loose.
  • Fixed an issue where vehicle headlights would not turn on and off when they should and headlights would not drain the car’s battery.
  • Modify decay rates for some components.
  • Mechs now drop killbox cards.
  • Killbox Maps can now also be looted in AirDrops.
  • Server administrators can now add killbox cards to merchant stores.
  • Locked medicine cabinets now guarantee at least one item.
  • Locked medicine cabinets now hold antibiotics in their breeding pool.
  • Ingame Time now also has a chat notification for the player checking the clock.
  • CRAP-AMMO Could you Mechanical damage now.
  • Disables the ability for players to open the chat box in the Mini UI.
  • Wooden crossbow bolts no longer spawn.
  • NVG glasses can no longer be used with scopes.
  • Added hotkey to launch Vampyr scope, default key is CTRL+N.
  • You can no longer add mounted weapons (weapons on your back) to quick slots.
  • Improved startup performance of dedicated servers with a large number of objects.
  • NVG activation volume has been adjusted.
  • Zapper protection now requires batteries.
  • The skill required to craft Battery Chargers has been modified.
  • Purchasing car accessories on mechanical lifts now has the same Reputation limit as buying by hand.
  • Samobor fog cleared by day.
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Zoe Barker
"Writer. Analyst. Avid travel maven. Devoted twitter guru. Unapologetic pop culture expert. General zombie enthusiast."

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