Amazon’s first big game started with player records. However, a promising start does not guarantee lasting success. Herds of players have been migrating in droves for weeks as they bring the project back down a bit from its height. But the game is still a success.
On October 3, six days after the start of sales, New World servers recorded an onslaught of about 913,000 players at once. On October 7th, there are only 650,000 players left, and server problems will contribute to a large part of it. About a month after its release on November 1, it still had 350,000 players, which equates to an average loss of about 140,000 users per week.
Cash points are still standing
A look at the reviews reveals that it’s not just the bumpy start that can be blamed for letting so many players go. Both are on Steam, where New World currently has good positive reviews of 74 percent, etc. Metacritic The story, missing story, or poor background are criticized as well as errors. In addition, according to reviews, there is still a lack of variety in the final game. So not enough has happened here since beta tests.
Bugs in particular are currently plaguing the game. Recently, for example, Amazon acknowledged the possibility of generating an unlimited amount of gold by exploit because the chat window also implements HTML code. could. Experienced users designed the game not only to put unwanted pictures in the chat and throw other players from the server, but also to distribute fake task rewards. So basically gold can be brought in. For this reason, Amazon had to do all forms of commerce disableTo prevent massive inflation of all prices.
However, the demise of the MMO is by no means certain. Service-concept games don’t have to be perfect at first, and collapse doesn’t mean the immediate end of a project if its development is understood as a permanent process. Very few players are not allowed. It will be important to know when the migration slows down: heavy losses in the first few days after sales start are normal, but after four weeks the numbers are supposed to be flat.
Compared to other titles like Fallout 76, Path of Exile, or Destiny 2, New World still has some buffer. According to SteamCharts, Bungie’s Shooter attracts a good 65,000 players per day, but it can also be played on consoles, which is not included in these stats. But New World doesn’t work the wrong way: According to Steam’s achievements, 30.5 percent of all buyers have played for at least 80 hours — or just sat there waiting.