Chris Isaki, Creative Director of Forza Motorsport, emphasized that the racing game’s ray tracing is not intended to “mislead” anyone.
“ray tracing is here,” he asserts. “It’s on the right track and most importantly, it’s real-time gameplay.”
Stylish effects while driving
“I really want to make this clear: when we say ‘on the track’, it doesn’t mean that it is only seen in replay or only in image mode on the track.”
A small nod to Polyphony Digital’s Gran Turismo 7? There you don’t have ray tracing in the normal course of the game, but only in iteration.
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“We’re not trying to mislead you here. When you’re racing and playing the game, ray tracing is enabled. We want to be very clear about that.”
“When you play it there is a level of immersion that can be subtle at times, but one thing that really pulls you into the graphics and the experience we’ve never had before. It looks amazing: it looks realistic, it looks immersive and you get that in the gameplay – I want to make it clear That’s all.”
Ray tracing in Forza Motorsport appears to include both reflections and ambient occlusion, although Esaki explains that the Xbox Showcase footage uses full global lighting. This is the case in some “non-playing sequences”.
Forza Motorsport will be released in Spring 2023 for Xbox Series X/S and PC.